100-Days-Of-Code/PycharmProjects/Pong-Game/main.py
Arcron ArchLinux 8e5462f8db 100Days
2024-10-26 14:55:49 +05:30

50 lines
1.1 KiB
Python

from turtle import Screen, Turtle
from paddle import Paddle
from ball import Ball
from scoreboard import Scoreboard
import time
screen = Screen()
screen.bgcolor("black")
screen.setup(width=2000, height=1000)
screen.title("PONG GAME")
screen.tracer(0)
r_paddle = Paddle((900, 0))
l_paddle = Paddle((-900, 0))
ball = Ball()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(r_paddle.go_up, "Up")
screen.onkey(r_paddle.go_down, "Down")
screen.onkey(l_paddle.go_up, "w")
screen.onkey(l_paddle.go_down, "s")
game_is_on = True
while game_is_on:
time.sleep(ball.move_speed)
screen.update()
ball.move()
#Detect collisions with wall
if ball.ycor() > 485 or ball.ycor() < -485:
ball.bounce_y()
#Detect collision with paddle
if ball.distance(r_paddle) < 40 and ball.xcor() > 340 or ball.distance(l_paddle) < 40 and ball.xcor() < -340:
ball.bounce_x()
#Detect when r paddle misses
if ball.xcor() > 940:
ball.reset_position()
scoreboard.l_point()
#Detect when l paddle misses
if ball.xcor() < -940:
ball.reset_position()
scoreboard.r_point()
screen.exitonclick()