100-Days-Of-Code/PycharmProjects/Snake Game/Main.Py
Arcron ArchLinux 8e5462f8db 100Days
2024-10-26 14:55:49 +05:30

49 lines
1.1 KiB
Python

from turtle import Screen
from snake import Snake
from food import Food
from scoreborad import Scoreboard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("!!SNAKE GAME!!")
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.1)
snake.move()
#Detect collision with food.
if snake.head.distance(food) < 15:
food.refresh()
snake.extend()
scoreboard.increase_score()
#Detect collision with wall.
if snake.head.xcor() > 950 or snake.head.xcor() < -950 or snake.head.ycor() > 482 or snake.head.ycor() < -482:
scoreboard.reset()
snake.reset()
#Detect collision with tail.
for segment in snake.segments[1:]:
if segment in snake.segments:
pass
elif snake.head.distance(segment) < 10:
scoreboard.reset()
snake.reset()
screen.exitonclick()