from turtle import Screen, Turtle from paddle import Paddle from ball import Ball from scoreboard import Scoreboard import time screen = Screen() screen.bgcolor("black") screen.setup(width=2000, height=1000) screen.title("PONG GAME") screen.tracer(0) r_paddle = Paddle((900, 0)) l_paddle = Paddle((-900, 0)) ball = Ball() scoreboard = Scoreboard() screen.listen() screen.onkey(r_paddle.go_up, "Up") screen.onkey(r_paddle.go_down, "Down") screen.onkey(l_paddle.go_up, "w") screen.onkey(l_paddle.go_down, "s") game_is_on = True while game_is_on: time.sleep(ball.move_speed) screen.update() ball.move() #Detect collisions with wall if ball.ycor() > 485 or ball.ycor() < -485: ball.bounce_y() #Detect collision with paddle if ball.distance(r_paddle) < 40 and ball.xcor() > 340 or ball.distance(l_paddle) < 40 and ball.xcor() < -340: ball.bounce_x() #Detect when r paddle misses if ball.xcor() > 940: ball.reset_position() scoreboard.l_point() #Detect when l paddle misses if ball.xcor() < -940: ball.reset_position() scoreboard.r_point() screen.exitonclick()